The Rules Guru
Rules answers for the games on your shelf, so nobody has to stop and read the rulebook out loud at 11pm.
Panels · Apps · Board game software
I design and build avionics panels for experimental aircraft, and at night I write software for the games on my shelf. Everything I've finished — or am close to finishing — is below.
Rules answers for the games on your shelf, so nobody has to stop and read the rulebook out loud at 11pm.
Point it at a LibraryThing export and it tells you what your reading year actually looked like — not what you thought it looked like.
Everybody puts a finger on the screen, the phone picks one. Plus dice and a scorekeeper, because those arguments start next.
My panel shop. Custom avionics layouts for experimental aircraft — designed with you on the call, then cut, engraved, and built.
A digital version of the 1950s space-program board game. Roughly 15,000 lines of C++ and SDL2, built over two years of evenings.
Two kitchens, seven critics, four moves you only get to make once. A small hidden-information card game with a C++ engine under Godot.
Kyle Carroll
Missouri
Day job: I lay out and build instrument panels for homebuilt airplanes — G3X installs, switch and breaker layouts, plates cut and engraved on my own machines. I'm a private pilot, so I get to be annoyed by bad panel ergonomics from both sides of the firewall.
Nights: C++ and Swift, usually pointed at board games. I own too many of them, and a few are good enough that I wanted a version I could play at midnight without setting up a table.
Almost everything here exists because I wanted it and it didn't, or because the version that did exist annoyed me. If something's useful to you, take it. If it's broken, tell me and I'll fix it.