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Game · 2026

Ninth Tide

An original deduction and time-loop strategy game about learning from failed timelines, coordinating limited information, and changing the outcome before the loop runs out.

Type

Game

Status

In development

Built with

Godot

Availability

Web + downloads

About

What it is

Ninth Tide is built around repeated scenarios. Players do not begin with the full picture, so each loop is partly about solving the immediate problem and partly about learning which characters, events, and hidden rules are actually driving it.

The project is being designed for solo play with AI as well as multiplayer. Scenarios can vary in complexity, and the early teaching scenarios are intended to introduce the rules through play rather than through a large wall of instructions.

Screenshots

A closer look

These are image placeholders for now. The README lists the exact files to replace.

Development

Making it

The current work is centered on scenario authoring, AI behavior, automated stress testing, and making sure the underlying scripts are solvable and consistent before more presentation work is layered on top.

Get it

Downloads and web build

Use the buttons below for the available build. Download filenames are documented in the README.